Input Mapper for Mouse/Keyboard and Controller Actions

** UPDATED for Godot 3.5 and 4 Beta! **

Fully featured input mapper that allows players to rebind specific actions from Godot's Input Map with a Keyboard/Mouse button and a Controller button.


  • mapping an action to a controller button/axis and a keyboard/mouse button

  • removing bindings

  • ability to have overlapping button bindings

  • handles connecting and disconnecting controllers during runtime

  • developers can specify which InputMap actions the player can rebind

  • FREE included key/button prompt icons (by Xelu, CC0) with Xbox, Switch and PlayStation buttons

  • SaveManager included